

The only exception may be mega threads at certain times of the year that will only be posted by mods. Scorecard posts are only allowed to be posted on Saturdays for exceptional games, or to showcase rare in-game moments.Īll lootbox, container and bundle results are prohibited, paid or free. In this subreddit we share World of Warships news, strategy, tips, discussions and other content, as well as sharing our passion for historical warships. We're Redditors with a passion for warships, gaming and the World of Warships video game on PC. It also tells you when you need to angle for incoming shells obviously but the power of priority target (used properly) against torpedoes is so vast, an average or below average destroyer player will think you're a mind-reader, get frustrated and stop trying to torpedo you after 2-3 attempts.Please mark leaks with spoiler tags, like this: Smolensk is balanced!. Priority target is still the best skill in the tree, if an average DD player torps you, you'll see PT go +1 -1 - Whenever you see that, slow down or change course, you'll rarely eat torps. Emergency repair specialist reduces your cooldowns by a meaningless 1,5 seconds, meanwhile gun feeder lets you switch to HE to blap destroyers, it actually saves your life when a DD tries to yolo you


Fire prevention is much better than basics of survivability agains fires, they're not even in thesame ballpark in terms of efficiency. If you use priority target actively, you only take torpedo hits from competent destroyer players, there's not many out there.Īll vigilance does is let you know you're going to die 25% sooner Vigilance was only ever useful on smaller ships that can :Ī) Use the advanced warning to actually dodgeī) On DDs in competitive environments - screening for torpedoes I'm feeling more at ease getting a tiny amount of seconds more reaction time when fishes are headed for my hull than knowing how much barrels are pointed at me, that's why I'm quite fond of the "vigilance"
